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Elementary Differential Equations and Boundary Value Problems - Boyce W.E.

Boyce W.E. Elementary Differential Equations and Boundary Value Problems - John Wiley & Sons, 2001. - 1310 p.
Download (direct link): elementarydifferentialequations2001.pdf
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(Consortium for ODE Experiments)
JOHN WILEY & SONS, INC.
New York / Chichester / Weinheim / Brisbane / Singapore / Toronto
Copyright © 1999, by John Wiley & Sons, Inc.
All rights reserved.
Reproduction or translation of any part of this work beyond that permitted by Sections 107 and 108 of the 1976 United States Copyright Act without the permission of the copyright owner is unlawful. Requests for permission or further information should be addressed to the Permissions Department, John Wiley & Sons, Inc.
ISBN 0-471-
Printed in the United States of America 10 987654321
Printed and bound by
PREFACE
This workbook was designed to accompany the software package ODE Architect, and that’s why we call it a Companion. Each of the 13 Companion chapters corresponds to a multimedia module in the Architect and provides background and opportunities for you to extend the ideas contained in the module. Each chapter ends with several problem sets, called Explorations, related to the chapter and module topics. The Exploration pages can be photocopied so that you can write in answers and derivations, and hand them in along with printouts of graphs produced by the Architect. There is also a notepad facility in the Architect which, with the cut and paste features, makes it possible to write reports.
ODE Architect
ODE Architect provides a highly interactive environment for constructing and exploring your own mathematical models of real-world phenomena, whether they lead to linear or nonlinear systems of ODEs. The Architect’s multimedia front end guides you through experiments to build and explore your own ODEs. The software has numerical solvers, 2- and 3-D graphics, and the ability to build physical representations of systems such as pendulums and spring-mass systems as well as the ability to animate them. Together with its library of ODEs, the ODE Architect brings a wealth of opportunities to gain insights about solutions to ODEs.
The overall guiding feature is for the software to be easy to use. Navigational paths are clearly marked and simple to follow. When starting the software, you are presented with a title screen followed by a main menu allowing selection of a specific module. You may prefer to go directly to the Architect Tool to run your own experiments. At any place in the software, you will be able to call up the contents menus and access the material in any order. We expect that most will work through the multimedia modules. Let’s look at each of the three principal parts of the ODE Architect in more detail: The Multimedia ODE Architect, The ODE Architect Tool, and the ODE Library.
vi
Multimedia ODE Architect
C-ODE-E members and colleagues have authored the multimedia modules, each with its own theme. The modeling process is detailed, supported by highly interactive simulations. You will explore the problem-solving process via “what-if” scenarios and exercises. You are guided to build your own ODEs and solve them numerically and graphically, and compare the predicted results to empirical data when appropriate.
Each module has up to four submodules, and they range from the straightforward to the advanced. The animations are often funny, the voice-overs and text informal, but the modeling and the mathematics are the real thing. Most submodules go through a model-building process and several experiment screens, and then end with some questions (Things-to-Think-About, or TTAs). These questions extend the topics of the submodule and take you to the solver tool to produce solution curves and orbits, or write a report connecting the mathematics, the models, and the pictures. When you open the Tool using a TTA link, the pertinent equations and parameter settings will automatically be entered into the equation quadrant of the Tool. You are then poised to think about, and without constraint, explore the model introduced in the submodule.
ODE Architect Tool
The ODE Architect Tool is a first-rate, research-quality numerical ODE solver and graphics package. The ODE Architect Tool employs a graphical user interface to enter and edit equations, control solver settings and features, and to create and edit a wide variety of graphics. A second mode of operation, the Expert Mode, provides access to more advanced features.
The Tool is the heart of the software, and it is a workspace where you
can:
Construct, solve, and explore ODEs Input data tables
• Graph and animate solution curves, phase plane graphs, 3D graphs, Poincare sections, discrete maps, direction fields, etc.
• Build, analyze, and animate physical representations of dynamical systems.
The robust Tool will solve systems of up to 10 first-order ODEs which can be entered using a simple, natural scripting language. Auxiliary functions involving the state variables can be defined. A solver/grapher feature for discrete dynamical systems is also available from the Tool. A variety of engineering functions such as square waves, sawtooth waves, and step functions are included in the Tool function library. Two- and three-dimensional graphics are supported, as well as time and parameter animations of solution
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