in black and white
Main menu
Share a book About us Home
Biology Business Chemistry Computers Culture Economics Fiction Games Guide History Management Mathematical Medicine Mental Fitnes Physics Psychology Scince Sport Technics

Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
Previous << 1 .. 2 3 4 5 6 7 < 8 > 9 10 11 12 13 14 .. 129 >> Next

The second method that I use is that of background. I provide you with all the necessary background for each subject in modding. A statement made to me once a long time ago that I have never forgotten is that “it’s easier to drive a car if you know how it works.” You can apply the same principle to games. The more you know about how a game works, the easier it is going to be to mod.
Background provides you with understanding. With understanding, you can do more than create. You can also better find out why something doesn’t work. There are going to be moments that something doesn’t turn out as you expected. With a background of how you got to your issue, you should be able to solve any problems that arise.
Foolish Assumptions
To find a starting ground upon which to write, I had to make a few assumptions. I must first assume that you have a basic understanding of your computer. You must know how to use the keyboard and mouse and how to turn it on.
Because you purchased this book, I assume you know something about games. You should already have a copy of the Quake 4 game, not just in your hands, but also installed on your computer. Hopefully you installed the game by using the default installation paths. After you installed the game, I assume you got it running and perhaps even played it a little bit. You bought the game, so you should spend a little time enjoying it.
Due to the requirements of the tools that you will be using, I assume that you have a three-button mouse. Although you can following along with a majority of this book without a three-button mouse, there are one or two operations that you won’t be able to do without this type of mouse.
Perhaps not so obvious, I assume that you’re working on a computer by using the Microsoft Windows operating system. At the time of writing this book, it is possible to modify the Quake 4 game only on a Windows installation. If you are using a Linux or Mac operating system, I cannot be certain that the chapters contain proper examples.
Because you have a Microsoft Windows operating system, I have taken the liberty of making a few other assumptions. I figure that you know how to open and use Windows File Explorer for browsing folders and files on your computer. I also figure that you have the basic programs that come with Windows, such as Notepad, installed and accessible.
Now, if you don’t have a Windows operating system, the contents of this book can still be of great value. Through example and history, the information I provide you can be useful regardless of the game or platform on which you’re working. The discussions here help you to understand the modding process for most games out there. You will be ready to mod, even if you can’t actively follow my examples right now.
How This Book Is Organized
Although this book is written in a particular order and each chapter builds upon the next, this doesn’t mean you can’t skip around. If you want to know how to make your own textures, go for it. Head over to Chapter 15 and start on your custom textures. There I show you how to create your own texture from start to finish.
If you’d prefer to better optimize your map, Chapter 10 is the one for you. There you will figure out how to build your map and modify it for smoother play in the game. It will have better speed and rely less on your processor.
As for the chapters that build upon the previous chapters, those are fine to skip around as well. Just load the example files from the previous chapter as
Quake 4 Mods For Dummies
found on the media in the back of the book. Then go on your way as if you’ve accomplished everything I’ve written about up to that point. If I feel you should reference a previous chapter for clarity, I make sure to mention it.
This book is broken into five parts as follows:
Part I: The ABCs of Modding
Allow me to introduce you the world of modding. In this part, I help you better understand what it means to modify a game. I point out specific aspects of the game and relate them to something you’re familiar with: real life. Then, I briefly walk you through the steps involved in modding a game.
After you’re familiar with the concept of modding, I introduce you to some of the tools you’ll be using and how you can use them. I acquaint you with some important things that you should remember while modding, and I explain why you want to remember them.
Then, I start breaking down the game. You’ve perhaps already played through Quake 4, but I’ll bet you haven’t seen it the way I’m going to show it to you. I help you look at the game through different eyes.
Part II: Making Your Own Maps
In Part II, I ease you into the modding process of making your own levels. I start you off with the tools required and show you around. When you’re familiar with the popular map editor, I get you started on making your first level. It won’t be much, but by the end of this part, you will have a level that you can play in the game.
Previous << 1 .. 2 3 4 5 6 7 < 8 > 9 10 11 12 13 14 .. 129 >> Next