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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Q4GIB....................................................................372
Possible pitfalls..................................................373
Dark Matter Mayhem.......................................................373
Possible pitfalls..................................................374
Quake 4 WOD..............................................................374
Possible pitfalls..................................................376
Q4 X-Battle Battlemod....................................................376
Possible pitfalls..................................................377
xviii Quake 4 Mods For Dummies
Q4MAX..............................................................377
Possible pitfalls.............................................377
SABot..............................................................378
Possible pitfalls.............................................378
Appendix......................................................................379
System Requirements................................................379
Using the CD with Microsoft Windows................................380
What You’ll Find on the CD.........................................380
Author-created material ......................................381
WinZip........................................................381
Adobe Photoshop Elements......................................381
The Compressonator............................................381
Normal Map Generator..........................................381
Index.........................................................................383
Introduction
f
m f this is your first time venturing into the world of game modding, let me post a warning now. You are entering into something that many people, including myself, have described as addicting, exciting, and frustrating all at the same time. I know of very few people who have started on the path of game modification and found it easy to stop working on their projects for even a few days. If you are experienced in game modification, you already know what you’re getting yourself into. Either way, I welcome you to Quake 4 Mods For Dummies.
I’ve led many beginners along the path of game modification, and they all say the same thing. This is an addictive hobby, and it isn’t easy to put down even for the night. On several occasions, I’ve sat down in my computer chair to work on my game, planning to accomplish only a few things. The next thing I know, it’s 2 o’clock in the morning, I’m still working, and I have to get up for work in another four hours.
So, heed my warning, but also enjoy what is to come. This book gives you the knowledge and skill to mod on your own. You not only figure out how to create modifications for the Quake 4 game, but also create content that will have you bragging to your friends and family. Although this book can’t tell you every aspect of modding Quake 4, it shows you how to continue on your and grow into a master of games.
About This Book
When the first version of Half-Life came out, a buddy of mine and I decided to create our own mod for the multiplayer version of the game. From that moment on, I was hooked on modding. There really was no turning back for me, and I just kept on creating more and more content.
Eventually, I moved on to another game to see what kind of things I could create elsewhere. This other game was Soldier of Fortune. Quite often I was unable to find assistance online for creating my custom content, so I decided to learn it on my own. Through much trial and error and many discussions with other modders online, I discovered that I was able to help others with their projects. That’s when I decided to dedicate my efforts to teaching and guiding others on the how to mod the Soldier of Fortune game.
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Quake 4 Mods For Dummies
Over the years, I furthered my exploration and tutelage of modding with other games, and here I am now with Quake 4. I really enjoy showing others how to make mods for games, and I can do the same for you. All you need to do is read on.
My goal in this book is to show you by example many aspects of modding Quake 4. I provide you with an understanding of how things work so that you can take what I show you and further your newly found knowledge on your own. I leave you with not just information, but also something you can play in the game and show off to your friends and family.
Conventions Used in This Book
I lead you into the world of modding Quake 4 by way of two methods, both of which I feel are equally important. The first and most obvious is by way of example. As I walk you through the different aspects of modding, I show you, step-by-step, the methods to use. I don’t leave you guessing as to what needs to be typed, clicked, or done.
For each chapter that has you creating something for the game, I have also supplied an example. On the media in the back of the book, you can find chapter-based files containing all the work that was reviewed. You can use this either for reference of the current chapter or as a starting point for the following chapter, which builds upon the previous.
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