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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Quake 4 Mods For Dummies
Finding the Right Size...................................................248
Tiling on Forever........................................................251
Shifting the image to expose the seam..............................252
Stamping out your seams............................................255
Shifting back to ground zero.......................................258
Mapping Your Images......................................................260
Splashing on some color: The diffuse map...........................260
Picking out the highlights: The specular map.......................261
Bumping polygons in and out: The normal map.......................267
Creating a normal map without the filter...........................271
Defining the ups and downs: The height map.........................272
Finding the texture: The editor image..............................276
Making Everything Work Together..........................................281
Building a shader..................................................281
Applying your material.............................................283
Chapter 16: Gaming with GUIs ..................................................285
Opening Doors............................................................286
Looking at the wall................................................286
Interacting with an entity.........................................288
Controlling your doors.............................................290
Working on your own................................................292
Creating a Custom Interface..............................................293
Starting the GUI editor............................................294
Building your first GUI............................................294
Saving your work...................................................307
Applying Your Custom Interface...........................................308
Exploring Deeper into the Game...........................................310
Chapter 17: Separating Your Files .............................................311
Understanding Game-Defined Mods..........................................313
Naming a Mod of Your Own.................................................315
Chapter 18: Re-Skinning the Models.............................................319
Locating the Models and Their Skins......................................320
Hunting Down Your Mod Files..............................................325
Searching in materials.............................................325
Making changes.....................................................331
Compressing to DDS.................................................343
Viewing the mod....................................................344
Table of Contents xvii
Chapter 19: Showing the World .................................................345
Creating the Package.....................................................345
Packaging additions to the game....................................346
Packaging mods that alter the game.................................351
Distributing the Goods...................................................354
Part V: The Part of Tens.............................................................355
Chapter 20: Ten Great Tips and Tricks..........................................357
Come Up with Original Ideas..............................................357
Plan Your Build..........................................................358
Design Minimally.........................................................358
Avoid Errors.............................................................359
Subtracting with CSG...............................................360
Dragging out a triangle............................................361
Super-sizing brushes...............................................361
Follow Examples..........................................................362
Use Prefabs..............................................................362
Mesh Objects.............................................................363
Measure the Player.......................................................363
Find More to Mod.........................................................364
Look for Help............................................................365
Chapter 21:Ten Great Mods......................................................367
Corpse Stay and Self Shadow..............................................367
Possible pitfalls..................................................369
Drach-FPS-Mappack........................................................369
Possible pitfalls..................................................370
Fleischhaus..............................................................370
Possible pitfalls..................................................371
Logo Crosshair...........................................................371
Possible pitfalls..................................................372
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