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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Defining your boundaries............................................130
Making a Scene............................................................132
Throwing dirt on the ground.........................................132
Fitting the outer building..........................................132
Climbing the roof...................................................133
Walling in the yard and adding sky..................................134
Getting Outside...........................................................136
Clipping out some doors.............................................136
Touching up the textures............................................138
Fixing a Bottleneck.......................................................141
Sliding the Door Open.....................................................142
Making that door move...............................................142
Sealing your area...................................................144
Lighting from Above.......................................................145
Understanding your real environment.................................145
Adding a virtual sun................................................146
Simulating ambient light............................................149
Testing Your Progress.....................................................150
Chapter 12: Adding a Few Details ...............................................151
Doing Some Decorating.....................................................151
Pulling a ledge.....................................................152
Lighting the porch..................................................155
Defining the indoor lights..........................................160
Pairing the Doors.........................................................162
Adding Some Crates........................................................163
Creating climbable crates...........................................164
Placing crates for strategy.........................................166
Making crates for other environments................................168
Table of Contents
Picking Up on Pickups....................................................170
Adding armor.......................................................170
Restoring health...................................................172
Finding weapons....................................................173
Grabbing ammo......................................................176
Powering up........................................................179
Placing a model to decorate the power-up...........................179
Testing and Having Fun...................................................182
Chapter 13: Playing Alone or with Someone Else.................................185
Adding Single-Player Enemies.............................................186
Inserting a Strogg.................................................186
Inserting a gladiator..............................................192
Adding Multiplayer Opponents.............................................195
Playing one-on-one.................................................195
Teaming up with others.............................................197
Playing Multiplayer Levels...............................................204
Defining your level................................................204
Making a custom loading screen.....................................206
Creating a thumbnail image.........................................211
Determining the level size.........................................212
Considering Other Game Types.............................................215
Playing the tourney................................................215
Capturing the arena................................................216
Part IV: Going Beyond the Basics.....................................................219
Chapter 14: Scripting Advanced Actions ........................................221
Finding Tools You Already Had............................................221
Breaking Apart the Script................................................226
Lifting Sensations.......................................................228
Constructing the platform..........................................229
Texturing the platform.............................................231
Creating the track.................................................233
Turning the platform...............................................234
Controlling your lift..............................................236
Scripting the action...............................................239
Adding the final touches...........................................243
Chapter 15: Creating Custom Textures...........................................245
Slicing Up the Texture...................................................246
Installing Some Tools....................................................247
Bricking Up the Joint....................................................247
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