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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Adjusting your screen resolution....................................42
Adjusting your work environment.....................................43
Working the Windows and Exploring the Interface..........................45
Looking at windows..................................................45
Pressing buttons and working menus..................................47
Using shortcuts for success.........................................48
Avoiding errors.....................................................48
Chapter 5: Creating Your First Game Map........................................49
Selecting a Texture......................................................49
Loading texture sets................................................50
Caulking your map...................................................51
Drawing the First Brush..................................................53
Maneuvering the 2D Window................................................54
Counting in power of two............................................55
Zooming and moving the view.........................................55
Resizing and Moving Brushes..............................................56
Table of Contents
Hollowing Out the Room...................................................58
Maneuvering the CAM Window...............................................60
Fixing Overlapping Issues................................................60
Leaking Is Not an Option.................................................64
Saving Your Map..........................................................64
Chapter 6: Decorating the Scene ..............................................67
Loading the Common Walls Texture Set.....................................67
Selecting and Painting Faces on the Walls................................68
Inspecting the Surface...................................................70
Painting the Remaining Faces.............................................72
Chapter 7: Adding Lights and a Player.........................................75
Lighting the Way.........................................................75
Positioning the entity.............................................78
Adding a bit of color..............................................78
Adding a Place to Start..................................................79
Positioning and providing some direction...........................80
Playing with properties on the Entity tab..........................81
Chapter 8: Putting the Pieces Together........................................83
Leveling the Playing Field...............................................83
Building the BSP...................................................84
Seeing what can be seen............................................85
Lighting the scene.................................................86
Comparing the old with the new.....................................87
Processing the Pieces....................................................87
Listening to the console...........................................88
Building the puzzle................................................89
Playing the Result.......................................................90
Exiting the game...................................................90
Part HI: Expanding Your Creation....................................................91
Chapter 9: Expanding Your Map with Additions .................................93
Making Copies............................................................93
Joining Rooms............................................................96
Drawing your halls.................................................96
Making room to play................................................97
Retexturing the Hallway Walls...........................................104
Lighting the Path.......................................................105
Running in the Halls....................................................106
Quake 4 Mods For Dummies
Chapter 10: Building with Optimization in Mind ...........................109
Commanding as a developer...........................................110
Outlining your world................................................111
Mitering for Mappers......................................................112
Fixing those corners................................................114
Mitering the floor and ceiling?.....................................116
Automatic optimization..............................................117
Creating Portals..........................................................118
Can You See Me?...........................................................122
Chapter 11: Heading to the Great Outdoors ......................................125
Building Another Addition.................................................125
Multiplying the ground..............................................128
Filling in the useless corner.......................................129
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