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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Chapter 5: Creating Your First Game Map
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Don’t double-click the Textures folder icon! This action will result in loading every available game texture into your computer’s memory. This could cause a system crash or slow computer response because all the memory could be used up. If you do accidentally double-click the Textures folder icon, try to press the Cancel button on the small loading dialog box that pops up. If this doesn’t work, you might need to close and reload the editor to clear your computer’s memory of the loaded textures.
E. G Texiurei To explore the Textures folder, select the plus icon to the left of the Textures folder icon, as shown in the margin. This opens a list of subfolders, as shown in Figure 5-2, each of which contains a set of textures (which is why they are called texture sets).
Figure 5-2:
Expanding the Textures folder reveals the list of available texture sets.
You could explore each of these texture sets and select the individual textures that you want, but there is a much simpler way of doing this. Doubleclick the texture set folder icon. This loads all the textures in the selected texture set, and loading this smaller group of textures won’t overwork your computer.
Caulking your map
You want to load the Common texture set, which you can see in the list of available texture sets in Figure 5-2. This set contains the Caulk texture as well as other textures commonly used when building maps. However, you are currently interested in the Caulk texture only.
To load the Common texture set, double-click the folder icon. This loads into memory every texture available within that set.
Part II: Making Your Own Maps
The Caulk texture explained
The Caulk texture is ignored by the game even though you can see it in the editor. When applied to a brush face, that brush face is not drawn in the three-dimensional world. Also, because no texture is loaded, Caulk reduces the amount of used memory on the computer when playing,
thereby creating a faster, smoother running level in the game. This makes it perfect for places that can't be seen by the player, such as the areas behind walls, between brushes that are butted against each other (see the "Drawing the First Brush" section for an explanation), and so on.
Figure 5-3:
Textures that have been loaded can be previewed for selection within the Textures tab.
With the new textures in memory, you can select the Textures tab within the Multi-Purpose window. Here, as in Figure 5-3, is displayed a thumbnail list of all the loaded textures and their text titles. Some of them appear very small, and others appear very large. You can now see why this is the simpler method of selecting textures as opposed to going through the Media tab each time you need a new one.
If some of the textures are too small or too large for your screen, you can change their size. To do this, choose MaterialsOTexture Window Scale from the top of the editor, and then select the scale at which you want them to be displayed. The default scale is 50%, which is half the texture’s actual size. I recommend changing the scale to 100%, but feel free to adjust this to your liking.
If you have an older computer and you find that the editor crashes a lot after changing the texture scale, change the scale back to 50% or lower. The larger image size requires your computer to work harder.
Chapter 5: Creating Your First Game Map
53
From the list of textures displayed in the Multi-Purpose window, select the Caulk texture. This texture looks like a pink checkerboard with the word caulk in the middle. When you select the texture, it is surrounded by a red outline, as shown in Figure 5-4.
Selected texture
Figure 5-4:
Textures that have been selected are indicated by a red outline.
Drawing the First Brush
The world inside 3D games is made up of building blocks called brushes. If you think of this world as being a house, every wall, floor, and roof would be made up of one or more of these brushes.
With your texture selected, you are ready to start creating your game world by drawing your first brush. To create a brush, click and drag a rectangular shape into the editor — this act of clicking and dragging a brush is called drawing. The following steps show you how to do this:
1. To draw out your first brush, begin in the 2D window, which should be labeled as XY Top.
2. Click anywhere within near the middle of this window and drag the mouse.
As you drag, a square with a dashed, red outline appears.
3. When you’ve created a medium-sized square on the grid, release the mouse button.
You aren’t concerned with the size of the brush right now because you’ll be going back to resize it shortly. You should have something like what appears in Figure 5-5.
Part II: Making Your Own Maps
Figure 5-5:
Your brush appears outlined with a red, dashed line.
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