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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Part II: Making Your Own Maps
Figure 4-6:
With a less-than-ideal screen resolution, the editor’s windows won’t fit your monitor and will have to be adjusted.
If your screen resolution is currently set to 1024 x 768 pixels when you load the editor, you see what is shown in Figure 4-6. Notice that the windows in the editor appear to be leading off the edge of the screen. This must be adjusted so that you can see all four windows in their entirety.
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You have two options for adjusting your mapping environment:
^ Adjust your screen settings to the optimal resolution (1280 x 1024 pixels). ^ Adjust the editor’s windows to fit your screen.
In the next two sections, I go over the steps for each change. Although I prefer the first solution, you can decide which is best for you.
Adjusting your screen resolution
My preferred way to adjust the environment for the map editor is by adjusting my screen resolution. To adjust this setting on your computer, follow these steps:
1. Right-click your desktop and choose Properties from the menu.
2. Click the Settings tab in the Display Properties dialog box.
Chapter 4: Getting Set Up for Mapping
Figure 4-7:
Select the screen resolution that reads “1280 by 1024 pixels" for an ideal work environment.
3. Adjust the slider for your Screen resolution until it reads “1280 by 1024 pixels,” as shown in Figure 4-7.
4. Press the Apply button.
5. Press OK to exit the Display Properties dialog box.
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Adjusting your Work environment
An alternative to adjusting your screen resolution is adjusting the windows in the editor. The reason I don’t think this is an ideal solution is that making the windows smaller within the editor provides you with less space to work.
Also, in the event that your video settings are reset for the game, you might have to go back and make these changes again. However, other than these annoyances, this solution works, and the editor will still function properly.
The necessary adjustments are actually quite simple. You just need to move and resize the four visible windows in the editor that is now loaded. Each of these windows can be dragged and sized to your liking and can even be arranged in a different order. However, I must ask you not to change the order of the windows while reading through this book because it might be confusing. If you do rearrange them, I might refer to a window that is no longer on your screen.
To change the size of a window, select its outer edge and drag it to the desired size. Just like when you resize a window in Windows, as you place your cursor over the outer edge of a window, the cursor point changes to two arrows. You can then click and drag that edge in the directions indicated by those arrows.
After sizing a window, you might want to move it. To move the window, click and drag the title bar of that window and move it to its new location.
Part II: Making Your Own Maps
Figure 4-8:
Align the windows of your editor like this.
When you’re done with your adjustments, the result should look something like Figure 4-8. You don’t want to rearrange the windows so that they’re in different locations. Rather, you just want to resize them so that they’re all in view.
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Change views Cubic clip Resize
Scale Y
Scale Z
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Select inside CSG merge
Chapter 4: Getting Set Up for Mapping
Working the Windows and Exploring the Interface
The editor might look somewhat intimidating when you first see it. It has a number of open windows with unfamiliar names, a string of buttons across the top, and a lot of words that you might not know. Don’t let this worry you. By the end of this chapter, you should feel much more comfortable with what’s onscreen. You’ll also be ready to plunge into the world of mapping — Chapter 5 shows you how to construct your first map.
Looking at windows
Begin by going over the four windows now open on the screen. You can move each of the windows by clicking and dragging the title bars. This might be useful to you later if you want to move them to someplace else on the screen for personal preference. For now, I recommend that you leave them where I’ve placed them in Figure 4-8 while I show you around. I refer to the windows throughout the book, and they’ll be easier to find if you haven’t moved them.
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