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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Part II: Making Your Own Maps
V Q".ik«4 Q
BtTTINGS - BYBTGM
VIDEO BETTINGS
Video Quality Ultra Quality
Screen Sue BOO *600
Aspect Ratio Standard (4:3)
Fullscreen No .
CO NT R OLS \ ■— ►
Mb - -T Brightness . , 4i i.l 1 1
GAME OPTIONS
AUTO DETECT BETTINGS
V. SYSTEM
ADVANCED SETTINGS
LOAD DEFAULTS
AUDIO SETTINGS
Volume ... i.i l 1 1
ADVANCED AUDIO BETTINOB
BACK

Figure 4-2:
From within the System Settings window, click the Fullscreen option to select No as the value.
Turning off antialiasing
The next video setting you want to change is found under the Advanced Settings link, located on the screen shown in Figure 4-2. Click the Advanced Settings link. Next, make sure your Antialiasing setting is set to Off, as in Figure 4-3. If it isn’t, click it until it is. After changing this setting, click the Close Advanced Options link.
Antialiasing affects the quality of the images in the game. Basically, this feature smoothes out what can become harsh lines between contrasting images. The result of enabling antialiasing is a better-looking image overall. The problem with this effect is that it doesn’t work with the mod tools that come with
the game and must be turned off.
Chapter 4: Getting Set Up for Mapping
High quality special effect* Yes
Enable shadows Yes
Enable epeculer Yes
Enable bump maps Yes
Vertical sync No
Antialiasing DM k
Figure 4-3:
Under Advanced Options found via the Advanced System Settings link, you must select Off for your Antialiasing.
Without changing this setting, the editor won’t load correctly: All but one of the editor windows will load empty and white, and the only window displaying information will list a number of errors. This is your indication that the Antialiasing setting is still on.
Reducing the brightness
You need to make one more change, and that’s to the brightness level of the game. Before you make this change, you must apply the changes you’ve already made. Without restarting the video, the changes made have not taken effect and won’t take effect until you restart either the game or the video for the game. I show you how to do the latter and assume that you already know how to exit and restart the game.
To restart the video, open the console by pressing the ~ key. This causes the console window to drop down from the top of the screen, as in Figure 4-4. A blinking cursor shows you where you can type text commands directly into the game. The command I want you to type is vid_restart. After typing this command, press Enter.
40 Part II: Making Your Own Maps
Figure 4-4:
The console window.
When you press Enter, the screen might go black for a few seconds and then return to normal. You should see your game in Windowed mode at this point.
Close the console by pressing the ~ key.
Now you can adjust the Brightness level of the game. This option is located in the System Settings window (shown earlier in Figure 4-2). The game’s default Brightness level is often a little brighter than the monitor’s normal appearance. The goal is to have the game’s Brightness level to be as close as possible to your monitor’s normal appearance for editing.
Adjust the Brightness meter while watching the screen around the outside of the game window. Because you are in Windowed mode, you should be able to see your desktop or other open applications behind the game window. Adjust the slider until the background looks normal to you — not too bright and too dark. I like to set mine to just above the third marker, as in Figure 4-5.
That’s all the setup you should require in order to access the mapping editor from within the game.
Chapter 4: Getting Set Up for Mapping
ca NTRDLS SAME OPTIONS
^ SYSTEM_________
LOAD DEFAULTS
VIDEO SETTINGS
Video Quality Ultra Quality
Screen Sue BOO «BOO
Aspect Ratio Standard (43
Fullscreen No
Bnghtnoss 0 ^
AUTO DETECT BETTINGS ADVANCED BETTINOB
AUDIO SETTINGS
Volume ... i l I I I
ADVANCED AUDXO SETTINGS
BACK
Figure 4-5:
Adjust your Brightness level.
Launching the Editor
After you’ve set up the editor to run properly, you can get it running and start looking around.
Although launching most programs requires only the clicking of a button or link, the editor requires a couple more steps. If you closed the game after setting up, reload it by using your desktop shortcut that you set up earlier in this chapter (see “Customizing your Quake shortcut”); because the customized shortcut skips the opening movies, the game shouldn’t take long to load. When the game has loaded, press the ~ key to open the game console. Here, type editor and then press Enter. This causes windows on the screen to close and open as the editor is launching. Within a few seconds, the editor loads and displays on the screen. You’re now ready to start mapping, but first I show you around your new environment.
Arranging Your Windows
What you see when the editor is loaded depends on what your screen resolution is set to. The editor was designed to be used with a screen resolution of 1280 x 1024 pixels. If your resolution is set as such, then when the editor loads, you see all the smaller windows with the editor nicely arranged and in full view. If this is true, you can skip over this section of the chapter. However, if your windows resolution settings are other than 1280 x 1024 pixels, you will probably want to make some adjustments.
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