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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Customizing your Quake shortcut
You don’t have to use a desktop shortcut just as is; in fact, you can edit some of its properties to make it work the way you want. To run Quake with an eye toward modding, you are particularly interested in editing the shortcut’s Target field. The Target field contains the link to the game’s executable file on your hard drive. By adding some additional text to the end of the target, you can adjust how this file is executed.
The first command, +set com_allowConsole 1, tells the game to allow easier access to the console. Without this command, you would have to press a series of keys for console access rather than just one. I explain the console in greater detail later in this chapter.
The second command, +disconnect, tells the game to skip over the opening animations and take you right to the first screen in the game. Because you’ll be loading the game often, skipping the intros saves you a lot of time otherwise spent waiting for them to play through.
Follow these steps to add these commands to your Quake shortcut’s Target field:
1. Right-click your Quake 4 desktop shortcut and choose Properties from the pop-up menu.
This launches the Shortcut tab of the Properties dialog box, which contains different properties of the shortcut itself. The Target field looks something like this:
"C:\Program Files\id Software\Quake 4\Quake4.exe"
2. Place your cursor at the end of the target after the last quotation mark.
The space after the last quotation mark is where you start typing those special commands I mention earlier in this section.
3. Type the commands that you want to execute when you launch Quake from your desktop shortcut.
In this case, type +set com_allowConsole 1 +disconnect. Your new Target field should read like this:
"C:\Program Files\id Software\Quake 4\Quake4.exe" +set com_allowConsole 1 +disconnect
Don’t miss the space that’s placed after the closing quotation and before the first plus sign. It might not be noticeable in the text here, but failure to include this space will result in an error.
4. Click Apply at the bottom of the Properties window to apply your changes.
Part II: Making Your Own Maps
5. Click OK to close the window.
You’re now ready to launch the game with your new, beefed-up shortcut.
Go ahead and double-click the new desktop shortcut to load the game. You’ll immediately see how much more quickly the game loads!
Adjusting Your Game's Video Settings
Getting your Quake game loaded properly is just a start. To ensure the best view for modifying the game, you need to make some adjustments to the video and display settings in the game itself. Some video settings can cause the editor not to load or display correctly, but I can help you make sure that everything is set properly before loading the editor. In particular, you want to change the settings that affect the following:
Display mode: You can view the Quake game in either Fullscreen or Windowed mode. When you want to have access to other windows — like the editor window — while you’re playing the game, you must use the Windowed mode.
Antialiasing: The editor cannot be properly displayed with this game feature enabled. Therefore, you must turn it off.
Brightness: Although you might enjoy being able to see into those dark corners of the game without straining your eyes, a high level of brightness will wash out the editor window, making it impossible to use. You must adjust the brightness to make the editor easy on the eyes.
Changing from Fullscreen to Windowed mode
The first thing you need to do is change the display mode from Fullscreen to Windowed mode. This means that your game’s graphics will be displayed in a window equal to your screen’s resolution settings instead of across the entire screen. Think of it in terms of your browser window’s Maximized or Minimized window modes. Figure 4-1 shows how the Maximized window mode, equivalent to Quake’s Fullscreen mode, fills the entire screen with the browser window, but the Windowed mode is smaller and can be moved around the screen.
Chapter 4: Getting Set Up for Mapping
Figure 4-1:
The Fullscreen mode fills in your entire monitor, but the Windowed mode is smaller, leaving you access to the window behind it.
The purpose of turning on Windowed mode is to allow you to leave the game running while working in other programs, such as a text editor. If the game were in Fullscreen mode, you would have to exit the game in order to access that text editor. This benefit becomes apparent later in the book.
To change the display mode to Windowed, click the Settings link found on the first screen presented upon loading the game. Next, click the System link. In the System Settings window, under the Video Settings heading, you can find the option for Fullscreen. Click this setting until it reads No, as in Figure 4-2.
The changes won’t take effect right now. You have to restart the video within the game before the settings take effect. I show you how to do that later after making a few more adjustments.
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