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Quake 4 mods for dummies - Guilfoyle E.

Guilfoyle E. Quake 4 mods for dummies - Wiley publishing , 2006. - 411 p.
ISBN-13: 978-0-470-03746-1
Download (direct link): quake4modsfordumm2006.pdf
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Part II
Making Your Own Maps
In this part . . .
■*^ame modification is an extremely broad subject. It can span from programming lines of code to creating the cut-scenes that play between each level. However, the most popular mod for almost any game is the one that takes the players someplace they’ve never been before.
It’s time to get set up and into gear. In these chapters, you install some of the tools and start making your first custom game level. By the end of this part, you’ll have something to show your friends. You will officially be a modder.
Chapter 4
Getting Set Up for Mapping
In This Chapter
^ Preparing to launch the game-enabled editor ^ Making adjustments to the screen ^ Launching the editor ^ Getting to know the editor
fd Software, Inc., the developer of the Quake 4 game engine, really made installation of the mapping editor a breeze. id Software not only provided the mapping editor on the disc with the game, but it also installed the editor with the game.
In the past, games built on the Quake game engine required that you download and install a program called Radiant. This third-party map editor made you follow specific (and sort of tricky) installation instructions. If you weren’t experienced with Radiant from previous Quake games, this installation wasn’t a trivial process. You had to install the editor in the correct directory, on the same hard drive as the game, and with specific settings. Unless you did everything perfectly, you wouldn’t have a working editor.
These difficulties led to a demand for support regarding the editor and its installation. The Quake game developers didn’t support the editor (because they didn’t create it). The editor’s developers didn’t support it because they were busy just making the editor work (and not working with it in a game situation). The resulting quest for help manifested itself as forum questions, e-mails, and user-created tutorials. It became obvious that users needed more support from the game and editor developers.
I believe it was this outcry that inspired id Software to integrate the popular Radiant editor into the game. This integration reduced the amount of setup and expertise required by the end user to get the editor installed and working. And (I’m sure) it also reduced the number of support requests from those end users. For my part, I know that I certainly don’t get as many e-mails asking for help with the editor installation.
If you’ve installed the full version of Quake 4, you’ve installed Radiant. All that is left is a little setup to make accessing and using Radiant a little easier.
Part II: Making Your Own Maps
However, if you’ve installed only the demo version of the game, you need to get crackin’ and install the full version before you can proceed. The demo version has reduced functionality and doesn’t support many of the game’s advanced features — such as the editor.
Firing Up the System
I know that you’re anxious to start using the Radiant editor to bring your personal touch to the Quake game, but bear with me through a few additional steps that make accessing the editor easier. These steps allow you to reduce the amount of time it takes to load the game, reduce the keystrokes involved in launching the editor, and in general, make modding Quake a simpler process.
If you don’t make any changes to the game’s default installation, you have to sit through the opening introductions — including the seeing-them-once-is-enough animations from id Software, Raven Software, Inc., and Activision. And then after the game actually loads, you must open a console with a series of keystrokes. The console enables you to enter commands directly into the game, and I show you how to do this in section “Reducing the brightness,” later in this chapter.
For quicker loading: If you make a few adjustments now, you get rid of these obstacles that slow down your play. You can set things up to automatically skip over the opening animations and jump right into the initial starting screen for the game. And you can make accessing the console as easy as pressing one key. These adjustments speed up your ability to get to both the game and the editor.
Creating a shortcut to Quake 4
You know that you can launch programs from within Windows by using the Start menu or a desktop shortcut. I like to customize the desktop shortcut for Quake 4 with some special commands that take effect when I launch the game.
If you don’t already have a shortcut to the Quake 4 game on your desktop, you first need to create one. Follow these steps to set up your Windows shortcut:
1. Choose StartOAll ProgramsOQuake 4.
2. Right-click the Quake 4 menu selection in the Quake 4 folder, and then choose Send ToODesktop from the resulting pop-up menu.
You should now have the game’s shortcut on your desktop. As shown here,
^:J the shortcut icon has the Quake insignia with the text Quake 4 underneath.
_______________________Chapter 4: Getting Set Up for Mapping
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