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Dungeons and Dragons for dummies - Jacson S.

Jacson S. Dungeons and Dragons for dummies - John Wiley & Sons, 2003. - 49 p.
ISBN 1-55634-667-0
Download (direct link): dungeonsanddragonsfordummies2003.pdf
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Similarly, use a bow. Every elf should carry at least one bow. You get a bonus to its attacks; whatís the down side?
ďOf course you would think that. You íre human. In the course of my life, I've seen your kingdom evolve from a few mud huts along the river to the decadent, plague-ridden place it is today. At least you donít live in caves. Oooh, Iím so frustrated. I feel a song coming on. This one is titled, ĎTo All the Elves Iíve Loved Before, Part I: The Early Years.' Iíll be busy for the next couple of hours; donít bother me."
- Eoren Moonglimmer, to a human companion who remarked that his home city was especially advanced
Donít be motivated primarily by money ... or at least, not where people can see you. Thereís nothing wrong with money, but youíre supposed to be above all that materialist rot. If you must accept a large sum of money, try to get it in gems and jewelry.
Sing a lot, especially when the dwarf is warming up for another story. A 20-minute song about a butterfly you saw half a century ago is excellent. A 30-minute song is better still.
Love your ears. Care for them. Pretend to hear far-off things, even when under the influence of magical silence.
OtherJ^aces Say ...
Humans find elves to be a perplexing combination of flighty and lazy. They think elves focus far too much on trivialities, and not nearly enough on what is important - that is, killing each other and looting the corpses. Humans like to think that they have a great deal in common with elves, and that they understand the elvish way of life. They are, of course, completely wrong.
Dwarves find elves to be foppish, overly concerned with their appearances, and completely useless for anything to do with real work. Elves wilt three steps from the entrance to a dwarven smithy; dwarves claim itís from the heat, but elves know itís the stench. Dwarves would be jealous that elves can walk atop of snow, but that would require dwarves to want to be in the snow in the first place.
Gnomes get along very well with elves, although they do feel that the elves take themselves entirely too seriously. Gnomes appreciate elvesí huge, pointy ears, because theyíre one of the few things which can distract onlookers from gnomesí huge, not-pointy noses. Gnomes are very fond of dipping elvesí ears in inkwells while they meditate.
Halflings love visiting elven villages. After taking 200 years to learn, an elven cook can prepare a meal of such delicacy that one weeps to consider it -for a decent few seconds, after which one inhales it and offers a respectful belch. Halflings donít understand why elves are so reluctant to leave their homes, since thereís certainly nothing in the forest worth stealing.
Ores love elves. Especially in casseroles with wild mushrooms. Ears tasty snacks.
El yen Racial Traits
Base Speed: 30 feet.
Ability Modifiers: +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution.
Special Qualities:
Spell Immunities: Elves do not sleep, and are even immune to magical sleep spells and spell effects. Elves also receive +2 on any saves against Enchantment spells or effects.
Low-Light Vision: Elves can see in poor illumination as a human can in daylight. Even starlight is sufficient for elven sight.
Weapon Proficiency: Elves are proficient with all true bows (but not crossbows).
Skill Bonuses: Elves receive +2 to Spot, Listen, and Search checks - their patience enables them to find hidden items more easily.
Running Away: Elves do not lose Dexterity bonuses to AC when running away from a combat.
Assist Another: An elf receives a 50 XP bonus for any monster it wounds which is then killed by someone else.
Gnomes are an enigma to many other races; they seem a sort of bizarre crossbreed of elves, dwarves, and halflings. It is true that gnomes revere nature and have some sort of innate magical nature, like elves;
that gnomes enjoy working with stone and metal, like dwarves; and that gnomes are silly and short, like halflings. But there is so very much more to gnomes than that. Mostly, itís the nose.
Gnomes have never been mistaken for other races except in the very dimmest of light. Their noses are simply too large to be ignored. Small birds have been known to perch on gnomish noses, and at least one halfling has taken shelter from inclement weather by cozying up to a gnome. A group of chattering gnomes has a high, twangy sound that makes other people desperately want to head the other way, or just to pierce their eardrums with hatpins. A gnome with a head cold is practically mute. Gnomish bards are, thankfully, not common.
Illusions come easily to gnomes. Gnomes are infamous for their warped sense of humor, heavy on practical jokes. Coupled with their magical talent, this is a dangerous combination, which they spend much of their 200-year lifespan mastering. Anyone who adventures with a gnome more than once learns that a wand of dispel magic is a very sound investment, and that a cautious approach to life is well rewarded.
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