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As summon mobster I, except ... oh, screw it. Y’all can just fill in the rest of these yourself.
If you have a magic item that can destroy the world ... with four charges left... ... you might be a Munchkin.
Abjuration Level: Wiz 4 Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched (see text)
Duration: 1 hour/level (D)
Saving Throw: Will negates Spell Resistance: Yes
Once umpiric touch is cast, you may attempt to make touch attacks against a chosen target creature.
Umpiric touch's duration is permanent until you make three successful touch attacks against a single target, at which time the spell’s magic takes effect. If the target fails its Will save, it must go home and take a shower, remaining there for the duration listed above.
Evil target creatures are likely to take their ball home with them.
the rest of the group out for pizza while you add up the total.
Focus: A small purple velvet bag with a gold drawstring.
Level: Clr 3, Wiz 3 Components: V, S, F/DF Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels)
Effect: One creature summoned
Duration: 30 minutes, including, commercials Saving Throw: None Spell Resistance: No
Webb is used by criminal investigators. It summons up a man in a rumpled suit, who proceeds to speak to any witnesses to a crime. They are strangely compelled not to ramble, only giving salient information in as concise a manner as possible - ideally, just the facts.
Arcane and divine focus: A small net, dragged behind the wizard or cleric during the casting.
If your character is 9th level and still doesn’t have a last name ... or a first... ... you might be a Munchkin.
WALL OF DICE
Evocation Level: Wiz 7 Components: V, S, F Casting Time: 1 action Range: Long (400 ft. + 40 ft./level)
Effect: Plane of dice, up to one 10-ft. square per level Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes
This offensive spell can devastate whole armies at once. When cast, a huge wall of many-sided dice appears, then rolls over anyone on the other side. The caster determines the orientation of the wall, as well as which side is safe from the damage.
To determine the damage caused by the wall of dice, you roll all the dice you have at the time. (No fair borrowing dice from other players ... unless you think you can do it without getting caught!) Send
Ability scores, 4-5. Colors, eye, 35', hair, 35; Hidden Die Roll feat, 27. Monks, 18, 20-21; and other Sports drinks, nasty-tasting,
Aide spell, 38. skin, 35. Hit the Deck! feat, 27. classes, 20-21; class 37.
Alignments, 32-33. Con Trip spell, 41. Holy Cow spell, 42. features, 20; in Strength, 4-5.
Alter Other spell, 38. Constitution, 5; sea also Bill of Humans, 6-7; and other races, Munchkin, 21. Stuff, 37.
Ammo Written in Pencil Rights. 7; racial traits, 7; Move Heaven spell, 45. Summon Mobster spells, 46.
feat, 26. Cooking the Books feat, 28. roleplaying, 6. Munchkin Toughness feat, 29. Sword-Fu feat, 30-31.
Animal Magnetism spell, 39. Cross-Training feat, 26. Humiliating Shot feat, 27. Munchkin, you might be, 27, Swords, of Slaying Everything
Anti Em Field spell, 39. Cuisinart Attack feat, 26-27. I Am Charming! feat, 27. 28,30,31,36,37,39,41, But Squid, 5.
Antiharm Shell spell, 39. Cure Insignificant Wounds I Am Hardy! feat, 27. 42,44-47. Table Bumping feat, 31.
Armor, of Foe Repulsion, 5; spell, 41. I Am Nimble! feat, 27. Network externalities, 3; see Tables, bard spells, 17; beard,
slimy, 37. Curse of the Munchkin I Am Smart! feat, 27. also Money. 35; character level and
Background, 34. spell, 40. I Am Strong! feat, 28. Neutralize Poisson spell, 45. benefits, 15; cleric spells,
Bad Touch feat, 26. Curses, 40; see also Foiled I Am Wise! feat, 28. Norm! feat, 29. 19; contents, 2; hair color,
Balloons, holy water, 37; again!. Impressive Flourish feat, 28. Noses, Floating, 11; 35; height, 34; monk
pretty, 37. Descriptions, 32-35. Improved Hit the Deck! Shadow, 11. abilities, 20; mustache, 35;
Bandannas, bad-ass, 37. Detect Best Treasure spell, 41. feat, 28. Nundetection spell, 45. quick appearance, 34-35;
Bards, 15-17; and other Devastating Wit feat, 27. Improvised Weapons One in Every Port feat, 29. save and attack bonuses by
classes, 16; class features, Dexterity, 5. Proficiency feat, 28. Ores, 13-14; and other races, class level, 16; special
17; in Munchkin, 17; Dice, masterwork, 37. Index, 48. 14; racial traits, 14; effects, 35; thief abilities,
sacred, 16. Dorkvision spell, 41. Infinite loop, see Loop, Infinite. roleplaying, 14. 21; weight, 34; wizard
Beelzebub, 32. Dwarves, 7-9; and other races, Inflict Insignificant Wounds Own Goal Ace feat, 29-30. spells, 24.
Big B’s Insulting Gesture 9; racial traits, 8; spell, 42. Own Goal feat, 29. The Greatest Gift feat, 31.
spell, 39. roleplaying, 8-9. Intelligence, 5. Pass Without Study spell, 45. The Munchkin's Guide to
Big B’s Interlocutory Hand Ecdysiast skill, 25. Invisibility to the Blind Passdoorway spell, 45. Power Gaming, 3.