Books
in black and white
Main menu
Home About us Share a book
Books
Biology Business Chemistry Computers Culture Economics Fiction Games Guide History Management Mathematical Medicine Mental Fitnes Physics Psychology Scince Sport Technics
Ads

Dungeons and Dragons for dummies - Jacson S.

Jacson S. Dungeons and Dragons for dummies - John Wiley & Sons, 2003. - 49 p.
ISBN 1-55634-667-0
Download (direct link): dungeonsanddragonsfordummies2003.pdf
Previous << 1 .. 25 26 27 28 29 30 < 31 > 32 33 34 35 36 .. 37 >> Next

This spell allows you to impose any one curse from a Curse card in any of the Munchkin sets. The only curses which may not be used are “Lose Your Class” and “Lose Your Race,” as those are features far too fundamental to characters in a roleplaying game. (“Lose a Level,” of course, is fair game!)
can see this hand must make a Will save in order to attack him or use hostile spells which include the caster in the effect. Once this save is made, the effect of the spell is broken.
Focus: A tie-dyed article of clothing.
Big B'S Unwelcome Touch
Evocation Level: Clr 7, Wiz 7 Components: V, S, F/DF Saving Throw: Reflex negates
The less said about this spell, the better.
Arcane Focus: A sweaty glove.
Can Trjp
Conjuration (Creation)
Level: Wiz 0 Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature Duration: Instantaneous Saving Throw: Reflex negates Spell Resistance: No This spell summons a small metal cylinder right at the feet of the target. If he fails his saving throw, he steps on it and falls down - suffering no damage, but certainly far too embarrassed to do much of anything for the next couple of rounds.
CAN'T Ä1Š
BIG B'S INTERLOCUTORY HAND
Evocation
Level: Brd 6, Clr 6, Wiz 6 Components: V, S, F/DF Saving Throw: None
As above, except that instead of making a rude gesture, the hand actually blocks all sound between the caster and anyone on the other side of the hand. This makes the caster immune to any sound-based attacks, but does inhibit his ability to eavesdrop.
Arcane Focus: A piece of cork shaped like a human hand.
Big B'S peaceful Sign
Abjuration
Level: Brd 5, Clr 5, Wiz 4 Components: V, S, F/DF Saving Throw: Will negates
Big Ā used this spell to turn enemies into friends, to bring love to the world, and... oh, who are we kidding? He used it to keep himself from being turned into a mage-kabob.
When this spell is cast, a large hand appears, holding up its index and middle fingers in a V shape. Any creature with hostile intent toward the caster who
Transmutation
Level: Brd 0, Wiz 0 Components: V, S Casting Time: 1 action Range: Touch Target: The object touched Duration: Permanent Saving Throw: None Spell Resistance: No (harmless)
This spell renders a piece of cloth or paper immune to tearing. It can be quite useful for items that need to last a long time, such as maps or legal documents, or for creating an improvised ladder. It can also be very amusing to cast this on privy tissue, and most wizards learn after the first time to bring a backup supply of paper with them, just in case.
Clown
Transmutation Level: Brd 2, Wiz 3 Components: V, S, M Casting Time: 1 action Range: Touch Target: One creature Duration: 1 minute/level Saving Throw: Fortitude negates Spell Resistance: Yes (harmless)
Spells
When this spell is cast, the bard or wizard touches a creature, who immediately assumes all the physical characteristics of a clown: painted face, big floppy shoes, red nose, and so on. This spell does not convey any of the other typical abilities of clowns, such as a seltzer bottle attack, the ability to. cram into any mode of conveyance, or the potent fear effect of the true clown.
If a Critical Failure means you only do normal damage this round ... ... you might be a Munchkin.
Con Trip
Transmutation
Level: Brd 0, Clr 0, Wiz 0
Components: V, S
Casting Time: 1 action
Range: Personal and touch
Target: You and the rest of your party
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This potent spell is a variant of teleport which sends your group to the nearest large gathering of adventurers; you have no control over your destination (but will arrive safely). A particularly nasty side effect of this spell is that when you arrive, you will appear as though you had traveled the entire distance; this frequently results in poor grooming and hygiene, lack of sleep, and other deleterious effects. You are also afflicted with a strange compulsion to buy, at higher prices, goods readily available in your home town.
On the up side, you’ll have a great time.
CURg INSIGNIFICANT WOUNDS
Conjuration (Healing)
Level: Brd 0, Clr 0 Components: V, S Casting Time: 1 action Range: Personal or touch Target: You or creature touched Duration: Instantaneous Saving Throw: None Spell Resistance: No
Now you can fix that paper cut, you big baby.
detect best Treasure
Universal
Level: Brd 1, Wiz 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: Quarter-circle emanating from you to the extreme of the range
Duration: Concentration, up to 1 minute/level (D) Saving Throw: None Spell Resistance: No
This one isn’t too hard; it points out the best treasure in a recently cleared monster lair. Now it’s up to you to keep everyone else away from it. (This is where those thief levels come in really handy ...)
DOR&VISION
Enchantment [Mind-Affecting]
Level: Brd 3, Wiz 3 Components: V, S, M, F Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels)
Previous << 1 .. 25 26 27 28 29 30 < 31 > 32 33 34 35 36 .. 37 >> Next